I uploaded the wrong file
I will translate this with google deelpL translate because it is the third time I write this same post, everytime my text is wiped over and and I don't have energy to write another line of english. Sorry.
Last Sunday night, or rather, early Monday morning, I stopped writing code at two o'clock in the morning. I was very tired and, although I had the morning off, I really needed to go to bed.
Then I remembered that I had read on the processing page that their PDE generated a file containing even the JRE (java runtime environment) needed to run the program, and that led me to think, incorrectly, that I would only need to upload the generated .exe file, which would include a JRE, the libraries and even the data (sprites).
So I uploaded an .exe as a "windows 32 bit binary", another 64 bit .exe that overwrote the first one and a linux 32 bit file, without testing any of them.
Today, reading a comment from someone who couldn't get the game to work, I discovered the error. I should have created a ZIP with the binary, plus the data, plus the libraries, plus the sprites.
I tried to make a quick patch including the binaries (which are exactly the same as when the deadline ended) and the sprites (some of which have changed), but itch.io won't let me upload them because it would be against the jam rules.
So when this is all over, I'll be able to upload it all again.
If anyone wants to test the game, you can run in java processing mode (www.processing.org) the source code that is on my github page, github.com/jgmy. You will have to check that the code you are cloning corresponds to the commit of January 14, at 2:00 CET (1:00 UTC), since I was fixing the source code on Tuesday and Wednesday (in half an hour each day, I fixed almost everything that was broken on Sunday).
I hope at some point to join you all in a jam again, but it won't be before my newborn nephew turns eighteen and frees me from the need to be his babysitter.
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Doors and Drawers
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Status | Prototype |
Author | José G. Moya Y. |
Tags | monochrome, nokiajam2022, Pixel Art |
More posts
- More fixes for the device independent jarMar 03, 2022
- Current status postedFeb 20, 2022
- Uploading the right jam exeFeb 20, 2022
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