Starting screen updated
Starting screen had a visible bug: text were rendered twice using different fonts. I checked all the code just to find I included the font by name, when I was loading it as a p5js font object (not as a CSS font). So replacing all textFont() to call the object instead of font name did the trick.
Well, it didn't.
Having tested all the game using a font-by-text hide the fact that Symbola contained many emoticons, but not the ones I was using.
There were two solutions:
- Replacing emoticons. Symbola includes emoticons for fruits, so it could be used to meet the "musical fruits" theme. But I liked the faces and symbols I was using.
- Replacing font. The Noto font used by my android phone includes all the emoticons, it is beautiful (compared with Windows or Noto emoticons) and it is free-to-use (subject to SIL OpenFont license). But It is 22Mb big.
I opted for solution 3. Keeping my buggy "silently use system fonts" p5js script, but using system font for starting screen.
I whish to know audience suggestions.
Would it be better to use solution 1 to support systems without emoticons (such as windows XP?) these systems are probably not supporting HTML5 at all...
Would it be better to use solution 2 to mantain same look and feel across different devices?
The answer is up to you...
Files
20-second memory game
A simple memory game for the 20 second jam
Status | Released |
Author | José G. Moya Y. |
Genre | Card Game |
Tags | memory |
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